Codecs: edit smooth, deliver small

Two kinds of codecs

Kind Examples Good for Bad for
Long-GOP (stores only some full frames) H.264, H.265/HEVC Cameras, phones, final delivery — small files Editing: scrubbing and effects are heavy on the CPU
Intra-frame (every frame is complete) Apple ProRes, Avid DNxHR / DNxHD, CineForm Editing, grading, effects, intermediates Delivery: files are 5–10× bigger

Which one, when

  • Laptop stutters on 4K H.265? Make proxies (Premiere: right-click clips → Proxy → Create Proxies → ProRes 422 Proxy / Cineform). Toggle proxies with the “Toggle Proxies” button. Export always uses the originals.
  • Intermediate / master file: ProRes 422 HQ (or DNxHR HQX on Windows). For graphics with transparency: ProRes 4444 (alpha).
  • Archive master of a finished film: ProRes 422 HQ at the timeline resolution.
  • Delivery to clients and the web: H.264 (widest compatibility). H.265 only when you know the player supports it.

ProRes family (approx. data rates at 1080p 29.97)

Flavor ~Mbps Use
ProRes 422 Proxy 45 Proxies, offline edit
ProRes 422 LT 102 Light editing, high-quality proxies
ProRes 422 147 Standard editing master
ProRes 422 HQ 220 Grading, mastering
ProRes 4444 330 Graphics with alpha, VFX
4K (UHD) rates are about 4× these numbers.

8-bit vs 10-bit

10-bit (and 4:2:2) footage survives grading much better — no banding in skies, more room for log. If your camera shoots 10-bit, keep the whole pipeline 10-bit until the final H.264.

Quick sanity checks before delivery

  • Play the exported file in a different player than the one you edit on.
  • Check the first and last frame, and a fast-motion section, for blocking.
  • File size ≈ bitrate (Mbps) × duration (s) ÷ 8 = MB. 10 Mbps × 60 s ≈ 75 MB.